[Jam Feedback Update and Some Extra Features]


Basically, this update is about certain things that weren't able to be completed during the jam period, feedback received from comments during the jam, and some fixes and general improvements.

Update Log:

- Introduced a new enemy type: "Heavy Unity" - a fast, big enemy with a huge shield, and immunity to explosions.

- Introduced a new card: "Turret" - spawns a turret whenever the bullet hits a wall (including bounces). Consecutive picks of this card increase the turret fire rate.

- Added pointers to indicate enemy locations, aiding players in identifying enemy positions.

- Adjusted player character aiming behavior to decrease the likelihood of shooting at shields or walls and instantly destroying bullets.

- Removed bullet bouncing on shields.

- Improved starting bullet control precision slightly.

- Increase in effectiveness of the upgrade that improves the bullet control.

- Increased the speed of all enemies slightly.

- Heavily modified enemy spawn balance.

- Made minor adjustments to the enemy shooting indicator (the  \|/  thing).

- Removed wiggle animation from cards text to improve readability.

- Made small changes to card descriptions for clarity.

- Altered the Vampirism upgrade condition to trigger every 15 kills instead of 10.

- Added support for arrow keys as input.

- Added camera zoom change between player and bullet.

- Fix in small rendering layer issues for sprites and particles.

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